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target
19 Aug : 20:15
Echo o o o o o o
john
06 Aug : 21:49
Hello Hello Echo
target
26 Jan : 10:20
What do you mean ?
Timmy
22 Jan : 21:12
DUDE WHAT HAPPENED TO THE SITE?
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Welcome to Online Combat |
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Posted by: e107 Wednesday 22 November 2006 - 17:51:15 Comments turned off
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Gears of War on Games for Windows XP and Vista
Epic Games has always been a developer that strongly supports the PC platform. While it’s biggest mass market hit may on Xbox 360, the North Carolina-based developer isn’t about to leave its PC fanbase out in the cold.
It should be no surprise then that Microsoft announced at its E3 press conference on Tuesday evening that Gears of War will be heading to the PC Games for Windows platform for this holiday season
http://www.dailytech.com/Gears+of+War+Officially+Headed+to+the+PC/article7999.htm [Submitted by john]
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The Los Angeles Complexity couldn't overcome an opening 5-0 loss in the men's "Dead or Alive" competition Monday night in "Championship Gaming Series" play and ended up losing 24-17 to archrival New York 3D.
Huh?
DirecTV's inaugural broadcast of a made-for-television e-gaming league at times seemed to be as much game show as athletic event. Stagehands called for applause after commercial breaks, and "ring girls" came onstage carrying the appropriate sports symbol — a soccer ball, boxing gloves or a starter's flag — to signal the upcoming video game to be played.
More than 200 fans — most of them clutching thundersticks like those found at a baseball game — sat in bleachers inside a Manhattan Beach soundstage. Most clearly got into it, loudly encouraging their favorite team, which not surprisingly was Complexity. That was particularly true during the "Counter-Strike: Source" segment that L.A. won in overtime.
The premise for "Championship Gaming Series" is simple — six teams, 60 players, six general managers, team logos, four games a week through July, team standings and point tallies. In other words, a typical sports league, where head-to-head competition rules the day.
Last month, the 60 players were among the hundreds who made their way to Soundstage 22 on the 20th Century Fox lot in Century City to try out. This soundstage, which has been host to movie shoots and television series tapings, had seen nothing like these gamers and was tricked out with smoke machines, pulsing lights and a monster sound system.
Gamers were drawn to Los Angeles by the opportunity to earn a $30,000 base salary and the chance to win even more in bonuses. And DirecTV, whose coverage reaches 16 million households in the U.S., is hoping to cash in on e-gaming's popularity.
There are 10 players on each of six teams — L.A. Complexity, San Francisco Optx, Chicago Chimera, New York 3D, Carolina Core and Dallas Venom.
In addition to the kick-boxing version of the "Dead or Alive" series and "Counter-Strike: Source," a popular video game in which heavily armed virtual squads seek to destroy each other, players are competing in "FIFA Soccer '07" and "Project Gotham Racing 3," an auto racing challenge.
Who is expected to watch the league's twice-weekly broadcasts that will show gamers furiously working their video game controllers, as well as scenes captured by virtual cameras embedded in the game software?
Gamers, including Nate Ernstoff, whose team got bounced during last month's tryout. The 24-year-old Connecticut resident already is plotting strategy for the league's 2008 tryout.
"We've been ranked as the top 13th team in the country," Ernstoff said of his team. "I think our chances of making it get better and better. If they have another draft, we'd definitely come out [to Los Angeles] again."
DirecTV and corporate sponsors such as Mountain Dew, Xbox 360 and Dell Computer are counting on that kind of unbridled gamer passion, which they hope extends to the tens of millions of Americans who play e-games for fun.
Each two-hour program will include a pair of matches, with the next slated for 7 p.m. on Wednesday. CGS coverage also will feature behind-the-scenes and background segments on the teams as well as the players, all of whom are temporarily living in an apartment building in Los Angeles.
"There's definitely a reality show waiting to happen with the way we're doing it," said Eric Shanks, who oversaw sports programming production for Fox before becoming executive vice president of DirecTV Entertainment.
The idea is to do for e-gaming what television has done for extreme sports or poker — turn a fringe sport or lifestyle into television programming that will attract viewers and advertisers. CBS, MTV and Spike TV also plan to broadcast e-gaming during coming months, and USA Network last year broadcast some gaming tournaments.
On game day, the teams take to the stage, er, field, in front of a live audience. With lights flashing and music booming, announcers and camera crews scramble to cover the action as gamers — there is a female member on each team — furiously work their video game controllers.
CGS is using virtual cameras embedded in the game software to show live action. Viewers see race cars as they spin out on turns and are able to lurk inside buildings as the "Counter-Strike: Source" gamers hunt each other down.
Gamers and the games that they play on PCs and such consoles as Xbox 360 and PlayStation 3, are getting an increasing amount of attention from potential advertisers.
"I think gaming is on the cusp of becoming a mainstream sport," said Lauren Hobart, director of marketing for Pepsico's Mountain Dew, a brand that continues to benefit from its early role as a sponsor for extreme sports.
Read more @ http://www.latimes.com/technology/la-sp-gaming10jul10,1,1004937.story?coll=la-headlines-technology&ctrack=1&cset=true [Submitted by john]
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New skins for all ut get them here skincity.beyond unreal.com/ your welcome. [Submitted by t-man450]
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January 25, 2007 - Punching home a message that Midway is coming to the next-generation with a full stable of goods, the Chicago-based publisher today announced that the game formerly known as Unreal Tournament 2007 is now Unreal Tournament 3. And it's coming to the PC, PlayStation 3 and Microsoft's Xbox 360 in the second half of 2007.
Using the Unreal Engine 3 (what other engine would it really use?), Epic's seminal first-person shooter will douse gamers with gorgeous, life-like graphics, arm them with unbelievable futuristic and brutal weaponry, and hurl them into online deathmatches like never before.
The new game comprises a vast number of changes from increased aggressiveness and intelligence in the AI to better, more ridiculously powerful weapons to new characters, game modes, and online improvements. New weapons are highlighted by the long-range Shock Rifle and the shorter range Flack Cannon, and more than two dozen weapons will be ready to wield when UT3 is ready in the second half of 2007.
The new single-player campaign is deeper and more engaging than before, and players will be happy to know that old favorite characters have returned and are joined by several new ones. Epic plans to provide advanced online changes to suit all three platforms, bringing seamless loading, improved matchmaking and co-operative campaign online play. Yes, cooperative online play indeed. Familiar online modes such as Deathmatch, Team Deathmatch and Capture the Flag will be joined by an all-new Warfare mode among others. And PC gamers will be happy to get their sweaty mitts on the bundled Unreal Engine Toolset, enabling them to build their own levels, game types, rules, mods, and more.
http://xbox360.ign.com/articles/758/758367p1.html [Submitted by john]
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Thousands of people who log on to online computer games are displaying the same signs of addiction as gamblers and drug users.
The world of online gaming is a growing phenomenon with millions of young men and women around the globe logging on to join in role-play games which allow them to interact with other players.
Read More
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When Microsoft launched the Xbox in 2001, many fans purchased the system for one primary reason- to play Bungie's long-awaited first-person shooter epic Halo. The game lived up to the hype, as it nearly sold on a 1:1 ratio with each unit that went out the door. The game still remains a million-plus seller today, a reasonable value at $20.
We love the original, but little did we know that developer Bungie was just getting started. Three years later, on November 9th, the company released the follow-up, Halo 2. The game did gangbusters on its first day alone, racking up $25 million in sales (an unprecedented number for a video game) and garnered a huge audience over Xbox Live. Some were a little dissatisfied with the its ending (which we'll leave for you to discover- no spoilers here), but the overall product grabbed many Game of the Year awards, and it's considered one of the best Xbox games ever made.
All of this success is all well and good, but we could've never predicted the way this franchise has seemingly expanded. During yesterday's press briefing at the Barcelona X06 event, Microsoft's Peter Moore not only revealed a new Halo project in the works with director Peter Jackson, but also an entirely new game being worked on by the team who handled the Age of Empires games. And this is on top of the already-in-production Halo 3 game for the Xbox 360, which made huge waves via a sneak peek trailer at Microsoft's pre-E3 press conference several months ago. There's also the forthcoming PC version of Halo 2 to think about as well.
We decided to take a look at Halo's future, and what you can expect from these forthcoming releases, all of which should surface somewhere over the 2007-2008 gaming period. With each one comes a new experience right out of the Halo universe, and, with some, a whole new way of playing altogether.
Halo 2 (PC): Although a release date has not yet been given for this game, the ideal target date is the spring/summer of 2007. Halo 2's already done big numbers on the Xbox, and it gets lots of attention on the Xbox 360 thanks to enhanced backwards compatibility, so there's no doubt the PC gaming audience should consume every morsel of its digital goodness.
Sixteen players will be able to engage in online battles, and they can also take full advantage of the Multiplayer Map Pack, which will be included in the final product (instead of being sold separately like it is on the Xbox). Players can also construct new levels with a level editor, creating their own little space in the Halo universe. And let's not forget you can still use various weapons, including a mixture of human weapons (an assault rifle) and the Covenant's tools of the trade (that awesome little plasma blade). We should have more details on this game soon.
Halo 3 (Xbox 360): The "granddaddy of 'em all" should be a tremendous title for the '07 season. Bungie is once again hard at work making the Halo experience come alive, just as it has in its prior games.
This sequel has Master Chief return to "finish the fight", as the Covenant have apparently taken over planet Earth and have to be wiped out. Bungie already has this game up and running for test sessions, and word has it that the multiplayer will be unmatched compared to other games. How unmatched, you ask? Rumor has it that Bungie is shooting around the area of 32 or even 64 players on a map at one time, which could lead to a colossal war the likes of which console owners have never experienced.
Source
[Submitted by john]
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With the recent combining of Epic and Digimask, a lot of people would be quick to question if it would be possible to import the player’s face into some of their favorite games using the Unreal Engine 3 and Digimask. However, there appears to be some good news and some bad news when it comes to the Digimask and Unreal Engine 3 partnership.
After the news was made about Digimask – a development kit that allows players to import their faces into games – joining forces with Epic, it seemed only logical to ask if Unreal Tournament 2007 would be making use of this industry blessing. Regarding the Digimask technology, I had a quick discussion with Epic’s Vice President, Mark Rein, and he said “We have yet looked into the idea of using it in UT,” and he continued on to say “I'm not sure it makes sense for such a stylized sci-fi game like ours.”
There is a ray of hope for some games on the market, and other games coming to the gaming market. As Mark stated that“For games like Rainbow Six & sports games it totally makes sense...” for using the new partnership between Unreal Engine 3 and Digimask technology.
Source= cinemablend.com Submitted by john
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